The Bombermechs are an overall powerful group of mechs capable of damaging, shuffling, and thwarting Vek from surfacing. Related: League of Geeks' Jumplight Odyssey Is FTL Meets Classic Anime Prospero is a solid pilot with its ability to fly, but if you're still uncertain with using Swaps, then having Kazaaakpleth ( an homage to FTL) can help cover some ground with its reliable two damage and push ability. Keep Exchange Mech on the front lines or near water to quickly engage with Vek. Working in tandem with the Walking Bombs is ideal for rearranging multiple Vek on the board, eliminating several threats in a single turn. This is great for dropping Alpha Vek like Scorpions, Centipedes, and Tumblebugs into water or lava, and makes the Final Island a walk in the park. This Mech features the Forced Swap weapon, which swaps a nearby target with any other unit on the board. Exchange Mechīest Pilots: Kazaaakpleth, Camila Vera, Prospero Walking Bombs can move three spaces after being launched and will automatically self-destruct at the beginning of your next turn. Having Silica pilot the Bombling Mech, with all the appropriate upgrades, is capable of launching four Walking Bombs in a single turn. Bombling MechĪs the name implies, Bombling Mech launches a controllable walking bomb (or two with an upgrade) that can be used to deal one damage in an area or plug spawning Vek. One way to play Pierce Mech is to place it behind the building to avoid damage and safely remove Vek from the board. The two damage helps dispatch Hornets and Scarabs, but utilizing a pilot like Kai Miller can increase the damage to three, killing almost everything on the first island in one hit. The Pierce Mech starts with the AP Cannon, which pushes the first target, but damages the second unit.
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